Very true. But the current iteration of the shot is near the limit of GPU performance on my machine. Thinking I might create a noise texture of tons of little dots and attaching that to the emitter to try and fill in the gaps. (align to motion, not billboarded?) Unless you have a better idea?
When you say you're nearing the GPU performance limit, how do you go about determining that?I agree with Simon about the clarity around the asteroid belt. The camera movement is great! As the camera moves around the planet changing in elevation the shot begins to illustrate increasingly more depth. It's only at the 10s mark when everything is aligned almost straight on with the camera that it feels a bit off. Otherwise as usual this is looking good! If you were to change out the background for a more subtle one, I'm curious how that would affect the shot. There's something about it that pulls me away from the focus of the asteroid belt and planet.
When you say you're nearing the GPU performance limit, how do you go about determining that?I agree with Simon about the clarity around the asteroid belt. The camera movement is great! ...If you were to change out the background for a more subtle one, I'm curious how that would affect the shot. There's something about it that pulls me away from the focus of the asteroid belt and planet.
Well, I know I'm pushing the limits of my GPU because with this shot and the third iteration of the asteroid field push (the one with parallax), I became familiar with "Hitfilm Error 200: Your GPU does not have enough memory."That's a good hint. ;-)(also @ Simon) The ring system has way way more particles than the earlier asteroid field: For the rings, I ended up reducing my texture sources from 5 to 2 and my particle count kept coming down as my particle scale kept creeping up. I think I know how to fill in this ring more with some dust and micrometeors, and I'm going to try that a bit later.
Wow - gorgeous colours there I still feel like there is a difference in the planet and the surrounding space which is preventing it from looking really "realistic". It's possibly the lighting but mostly (after watching it maybe 5 times) I think what's wigging me out is the difference in the colour blue between the space and the planet. Your planet, although looking great as a gas planet and with the textures, is just a bit too aquamarine in comparison to its purpley-blue surroundings and so looks a little detached. But anyway, that's just an extra. To have put together what you have is amazing - I especially like the camera movement where you draw in towards the planet at the end of the shot. Starts to create an awesome sense of scale.
Oddly enough the planet texture is actually purple. I used a green diffuse color on the model to cool it a bit, and the three lights in the scene are a light green (That's the sun, as you can see in it's flare), a violet and a blue, sampled from the colors of the background image. I see where you're coming from on the colors not sitting right, however, so I'll revisit that when I get the ring filled in.Oh, Kristie, that planet texture is unofficially dedicated to you. The previous planet texture is one that I've used on all my space shots since May (Hey, when doing tests, you reuse elements, right?). So I figured I'd change it up... I have an idea for using the Sphere filter to use an animated texture. Except the Sphere filter doesn't respond to scene lighting....but I MAY have a workaround for that. We shall see... (that might be a v3 of this shot. For v2, I just want to fill in the ring gaps and adjust color....)
I really like the Particle Planetary rings video! maybe tone down the background a little bit though. The colors are REALLY extreme at this point and don't seem very realistic. Something I try to look at every time I make a space scene is 2001 A Space Odyssey or the first 2 Alien movies. Space looks best when its harsh, but yet still having dark/dramatic lighting. Thanks! Good job!
(Also @ OrangePekoe/Kristie) Hey, that background is a NASA photo! Nah, it's very very very colorful, isn't it? And there's a grade over the entire shot pulling saturation down! The bg I used is obviously processed false color, and I did some warping of the image in photoshop to try and get it to work as an environment map, but th wrap isn't quite right. I'll try something else.Kaveh, I always liked "Babylon 5" space. B5 tended, overall, to use a lot more nebulae and dust clouds in space shots than most shows and films (Partially, I think, to have a bright, colorful background to silhouette the black Shadow vessels)., but I'll totally agree that the overall color balance of this shot is very very saturated. ;-)Thanks for the feedback everyone!
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