Yeah man... it sure is. Why?
It's been a while, worked on this last night. It took around five hours to render out the ocean simulation over night. It took forever to matchmove in Blender because it doesn't have automatic tracking yet. Rather than having to roto masks for the front porch to composite the ocean into the scene, I modeled the geometry of the front porch and textured it with stills taken from the actual live footage. That only took about 30 minutes to do. It's a lot easier than having to manually roto masks. I rendered the geometry as a separate image sequence from the ocean sim to have more control in the compositing stage. I had a spot light which you can see a reflection of on the ocean sim footage. I added an empty in the same 3D coordinates as the spot light for use in Hitfilm as a "point" I selected the matchmoved camera and the before mentioned empty and used the brand new HitFilm export script mentioned here. http://community.hitfilm.com/index.php?/topic/1109-blender-camera-export-to-hitfilm-ultimate-addon/page__view__findpost__p__8289After placing every thing in order and after some grading, I added a plane with a light flares effect on the timeline, changed the plane to 3D and parented the light flare effect to the empty that was exported out of Blender as a point in HitFilm. I also added a nice sky background and used the clouds preset in Hitfilm and slightly animated the effect, it's very subtle but really gives the shot some more depth.This was really fun to work on and I hope you guys like it.