Glitch with a 3D model render - Sample footage
Hi there :)
Here's a sample video. If you look to the farthest part of the ceiling, you'll notice some small glitches as the camera moves due to the casted shadows of the ceiling itself. I've tried with different lights and positions, and also tried different framerates, but I always end up with a lighting glitch of some kind.
I've also noted that around 0:11-0:12, some shadows appear on the right hand side on the wall. It's like the camera itself is casting shadows, but I'm unsure on how to avoid that.
In this sample, the camera movement is keyframed manually, but it will be replaced by a 3D Mocha-solved camera to put some greenscreened actors on the hallway. I've already tried with the more natural look of the Mocha-solved camera movement but still the same glitch appears.
It seems I'm missing some cast shadows/casts reflections setting under the materials tab...
Have you seen it before?