Ignite Pro Crashing Renders with Adobe Premiere Pro CC 2019
I would like to know if anyone else is having problems rendering with Ignite Pro using Adobe Premiere Pro CC 2019. Basically, after Adobe updated all its software, including Premiere and Media Encoder in late 2018 to produce the 2019 version, Ignite Pro started to give me all sorts of problems during rendering. It happens within Premiere Pro as well as when sending the render to Media Encoder. I started to notice the problem with the chroma key plugin, but more recently I have been having problems with other Ignite plugins such as ripple. The error code given is 512. I asked Hitfilm support for advice, and they think that it has to do with me and my system, not something real to Ignite. But I am not convinced. I have read all sorts of suggestions dealing with error code 512, and none of them apply to my situation. The problem even happens when I try to output all the frames as jpeg files. The final render crashes. I look at this forum, but it seems like most everyone is using other NLE programs. I have been forced to drop all use of Ignite, and I am probably one of the longest and most faithful Ignite and Hitfilm users. I even teach a course using HitFilm Express at Emory. But this is a troublesome issue for me. I am convinced it is not something on my end of the system. But I cannot prove it, of course. There will need to be other users who run into the same problem, which is why I am asking here. I have been forced to switch to Primatte Studio and BCC plugins for all my work. I like the Ignite plugins a lot. The chroma key plugin, for example, really gives amazing results, and I have used a lot of keyers. So if any of you have any problems using Ignite with Adobe Premiere, latest versions on everything, please post. My system is Windows 10, all updates, i7 4790k, 32 gigs of ram, Nvidia GeForce GTX 1060 with 6 gigs ram, and no problems with any other programs. I only do video with this machine, so I don't have a lot of stuff on it that could complicate things. Also, the problems occur with and without using the graphics card for processing/rendering.