Improvements to keyframes

Majahr Website User, HitFilm Beta Tester Posts: 567 Enthusiast
Here are some improvements you may be able to implement in further versions:
[*]Auto-Snapping: Snaps a keyframe in the same place where other keyframes in the timeline already exists
[*]Bezier-Curves: Graphical editor to create bezier-curves or simple keyframe options for ease-in/out, bounce, sinus, ...


  • IamJoshuaDavies
    IamJoshuaDavies Staff Administrator Posts: 360 Staff
    Hi Marc,
    Great ideas!
    Behind the scenes we do have some curves going on and we really want to add a graph editor (like we have in the Particle System). Once we get our optimisation releases out of the way we'll be looking at these significant new features.
    How do you see the auto-snapping working. If the keyframe you're dragging is within a couple of frames of another keyframe it would just snap over the top?
  • Majahr
    Majahr Website User, HitFilm Beta Tester Posts: 567 Enthusiast
    Well, the auto-snapping feature could working like this:
    You've a keyframe at 00:01:00.000 to control the transparency of an object. Now, you want to control another property exact at the same time, so you create a new keyframe, select it with the mouse and move it right in the position at 00:01:00.000. A few frames before this time position, the keyframe will be snapped exact to the right time except, you're holding a special key like CTRL or ALT to prevent from this auto snapping. Maybe, a guideline will be visible during a snap-operation to visualize the exact place. The auto-snapping could be intelligent by taking a look of the existing keyframes:
    Already placed keyframes inside the selected object has higher priority than keyframes from parented layers which has higher priority than keyframes from other non-parented layers...
  • SketchWork
    SketchWork Website User Posts: 127
    Or it could work like the others where to implement the snapping you hold down the CTRL key.