FR : 'Simulation Speed' for the Fire effect.
Currently the flames generated by the Fire plugin can seem a bit too slow/fast depending on the size of the fire you are envisioning. Currently the workaround is to use the Time plugin, but this is quite processor intensive. I'm sure that internally there is a variable in the fire simulation that controls its time-step - I would like access to change that variable. This would also add a bunch of new uses for the fire plugin, especially if the time-step could be reversed and keyframed. I'm sure extreme settings could give some weird and wonderful results