H3 Pro 16 Bit Colour Clipping on Mask Bug = Weird Colours
This is a variation on the previously reported 16 bit vs 8 bit issue here, only this time it's to do with masking.
I have a simple set up: a stabilised layer parented to a Point, then both are duplicated and the 2nd layer is parented to the 2nd point, which has its Anchor Point adjusted to offset the 2nd layer.
A masked hole is made in the top layer so that the hole allows the offset version below to show through and remove the blemish (Me, standing there looking up at the aircraft)
16 Bit Project version produces sparkly edges to the Mask, 8 bit works fine.