Taking Off Nicely! And HitFilm IIII

NXVisualStudio
NXVisualStudio Posts: 734 Ambassador
edited July 2015 in Practical Filmmaking

Hello All! 

Not so long ago I released a model pack for the community and FXHome, with little advertising it made its way around places through the help of sharing - Also a big up for Triem23  for pushing it out as well.


It made its 100th download witch is Surprising due to the signup process on CG-Trader, if you missed the past Discussion with links (http://www.cgtrader.com/free-3d-models/space/planet/hitfilm-celestial-model-pack)

The (Hitfilm Celestial Model Pack) has featured in a fair few things now, listing below is the versions of hitfilm that has been used to demonstrate what contents are included and just how far you can take it using the software.

Hitfilm 2 Ultimate; The star trek Andrew Kramer Design send off ready for HF3P (

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Introductory using HF3P for a teaser. 



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Main release within HF3P;



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Also featured in the Neon Visual Replica The 3 Doctors

 

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What I'm more excited about is how you as a community will use them, SimonKJones took the opportunity of testing the early version of these models and came up with astonishing results, With some old stock footage of a lightsaber scene he then created a 3 dimensional land set using the models in the celestial bodies folder (Large Ast Deep) Straight into hitfilm, A battle scene I for one am looking forward to seeing! 

So Its all about 4!

One could only imagine the capability using OpenGL and what the developers decide to implement with the new cycle ;) 

For me I would like to see Normals/ bump/ dot3 ect, maybe a Roll out node graph and a new set of tweaks to the particle systems I.e. deflect from 3D object, attract to object a bit like using hypervoxels running the particles down the geometry or what ever physics you want to apply.

:) 


 

Comments

  • StormyKnight
    StormyKnight Posts: 2,722 Ambassador
    edited July 2015

    NXVisualStudio - I've been going through some stuff I worked on with some so-so asteroids and replacing them with the ones from the Celestial Model Pack. I've had to jump around project to project lately so it's slowed the production down on the project but I'll post the vid on my thread when I get it done. These are very nice models although one has a hole in it- can't remember which one right now but I can look later if you'd like and let you know. Thanks again for the models! They're easy and fun to work with and don't bog down my system like some of the models I created in Blender.

    Excellent videos too!!!

  • NXVisualStudio
    NXVisualStudio Posts: 734 Ambassador

    StormyKnight

    There's a hole! oh dear :o none of them should have a hole Haha unless its the core splitter or cona/b/c/d that have a large chunk in the middle like a crater, please yeah that would be great or a screen shot of it :)

    I forgot to include the method of using Jupiter in the info1 sheet, but il do some tuts and some for the sun, 

    once you put up your work pop over to my facebook page to give me a heads up buddy :)