Sparks effect (resolved)

davide445 Posts: 306 Just Starting Out

Want to create a shooting star effect on a starry night background.

Quick 3D Sparks  appear to be the solution, but

- is possible to re-emit sparks at a pre-defined rate?

- is possible to define sparks speed? I tried to change the Duration to make the sparks last longer but this appear to didn't have any effect (Duration = 5s but in fact they disappear after 1s).

Update: discovered using particle simulator can obtain the same effect with greater control.