Shatter effect custom position

JPS333 Posts: 119 Just Starting Out
edited May 2015 in General

Hey HItfilm community! I have been also working on a building shatter in HF3PRO, which I am using on a 3d model of a city building. It is working well apart from the fact that when I try to change the position or origin of were the explosion or 'shattering' from were it comes from, it moves the 3d object instead of the shatter. This is making the effect very hard to make. This also occurs with picture and videos in HF3PRO. 

As always, all comments and suggestions are very much appreaciated. 


  • JPS333
    JPS333 Posts: 119 Just Starting Out
  • Triem23
    Triem23 Posts: 20,288 Power User

    In the Shatter effect, you'll see Position>Transform From. What you want to do is link this property to a point layer that is different from any point layers your model is attached to. Just like with the particle sim emitter needing to be attached to a different point than the layer.

    Basically, in Hitfilm when you have an effect transforming a layer look for a "Transform From" and link it to a point. This is true for the caustic, shatter,particle sims, 3d extrusion, lens flares, atomic particles, radio waves, light rays, parallax, etc, etc, etc. By linking the position to a point within the effect, you can control the effect independently of the position of the layer it's on.

  • JPS333
    JPS333 Posts: 119 Just Starting Out

    Thank you for the quick response! But just to clarify, I make a new point and use that in the shatter effect? Because I tried that and it still moved the whole 3d object :(

  • Robin
    Robin Posts: 1,659 Enthusiast

    You'll have to use the Position controls under Physics->Forces in the shatter effect to shift the explosion center.