Procedurally generated city - keeping the models static?
This may seem like a stupid question, but I have followed the tutorial to create a procedural city with 3D models and the particle engine. The problem is, that once I play the timeline, the 3D models do not remain in a static position, they jump from place to place. I have tried rectifying this by changing the particle speed to 0, but this doesn't seem to resolve the issue. How to I set it up for the 3D models (particles) to not move...?