Problems with Exporting Camera Data from Blender to Unreal - keyframes not transferring
I wonder if anyone else has run into this problem. I've been following the YouTube tutorials that Javert does for the CamTrackAR into Unreal Engine.
I am able to get a tracked camera into Blender with the correct data, but when I export as FBX (setting simplify to 0), none of the keyframes come over when I import the FBX into Unreal.
I am using Blender 3.0 -- is this an issue with the new build? Or am I missing something?