Splitting in time displacement effect
I've used the time displacement effect a lot recently, and I can't help but notice that whenever I push it a little too far, the object I'm trying to displace splits into different shapes, and somehow I'd want a way to blend it together so it's more smooth.
Are there any effects that can smooth it together without it losing it's shape?
The only way I think it would work is by changing the displacement map composite's bit depth from 8 bits to 16 but that doesn't seem to work.
Attached image for reference of my problem.