How to get rid of automatic points (tangents) of 3D camera motion path
Every time I toggle keyframe of the position of the 3D camera, it obtains automatically these two "antennas" (edit: they are called tangents) and they are heavilly ruining my desired result of my camera path. I want a very straight camera path so I have to manually remove (=shrink) them every single time. It's so annoying!
Is there a way to avoid these "white antennas" (tangents) every time I toggle point of my 3D camera path?
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Answer: Right mouse click => Spatial Interpolation => Linear