My problem: I would like to apply different effects to a circle that comes out of the depth
of the room (i.e. has to be tracked). I could track a point on the circle at 12 o'clock and
provide it with a corresponding emitter. Then at 1 o'clock, 2 o'clock, 3 o'clock ... etc.
Since that is an endless amount of work, I wanted to ask if anyone knew a way to do this
in one go? A hint for a tutorial, or a keyword with which Google finds what it is looking
for, is enough for me.
If that's too abstract for you, here's the reality: I want to put small flames on the edge of the
glass on the headlights of a car that drives towards me. I've been looking for a sensible solution
for days, but I always end up with explanations on how to track a single point and animate it with
an emitter. However, I want to see the entire headlight on the transition from the glass to the
car sheet in flames.
Vegas Pro 18, Boris FX, Vegas Effects, Particle Illusions Continuum, Mocha
Windows 10, AMD Ryzen 9 3900X 12-Core 3.79 GHz, RAM: 32 GB, Nvidea Geforce RTX 3080
I am extremely grateful for every tip