Keyframe type not updating on top of controls after undoing/redoing

NooTChhYT
NooTChhYT Posts: 3 Just Starting Out*
I was editing my Minecraft montage when I came across this small bug.

I realized that constant keyframes might look better than linear keyframes in flashy parts.
So I set the keyframe type to constant, watched the clip. I pressed Ctrl+Z, so I can compare the two.
Then I saw that in the controls panel, the keyframes were updated, but not on top (where you can change the type).

Comments

  • TheBenNorris
    TheBenNorris Posts: 2,042 Staff

    What do you mean by "on top"? Do you mean the buttons in the value graph?

  • NooTChhYT
    NooTChhYT Posts: 3 Just Starting Out*
    Sorry for the late response, but yes, it happens with the buttons next to the value graph.

    However, I don't see the same thing happening in the composite shots' controls (not in the controls panel, but when you expand the layer in the composite editor).
    I haven't updated to the release/patch that came out April 21st (I'm on 16.1.11108.7206), if it's fixed, sorry for your time...
  • TheBenNorris
    TheBenNorris Posts: 2,042 Staff

    I can reproduce this locally, thanks for the information, so I'll get it raised and see if we can do something about it.