[ENHANCEMENT] Particle Sim: "Model Emitters"
Using the surface geometry of a 3D model as an emission source? Insanely useful. Hopefully not only feasible, but also allowing the emitter to follow mesh deformation from ABC and FBX animation.
Comments
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That would be sick, also using the mesh as a deflector/low poly generated copy of the model.
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@Triem23 That's an amazing idea which could insanely improve HitFilm particle systems!!
We can add also that the particles or 3d models work like physics (similar to Blender 3d software), which means the models could be defined as cloth, fluids, rigid bodies, soft bodies...etc. when they interact with deflectors or forces.