[ENHANCEMENT] Image Based Lighting (IBL)

I would like to see true IBL added to Hitfilm at some point. Currently environment lighting appears to use the light from the general image itself and not the direct position of the lighting in the image.
Ideally this would be implement best inside the 3D model module (to change the environment lighting of the model based on a specific image you pick instead of using the stock environment image that is already there) AND in the Material/Environment slot of the model layers properties with an option to display the specific environment (override slot) of the one placed in the comp.
Breakdown:
-3D Model Module- ability to load different Environment map with a button option to turn background display on/off
-3D Model Layer Properties - ability to load background plate as well as a dropdown selection to Override the background with a different environment map other than the one you may use in the 3D Model Module.
Comments
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Bumpity bump bump.
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@GrayMotion I note I have a specific request for loading different environment maps into the 3D model import module. Since we try to keep one request per thread I'd recommend you Up Vote this thread.
I haven't edited your thread here, but think you could drop the section here about tweaking env maps in the Import module and focus on enhancements to 3D model layers in Comp Shots.
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@Triem23 I was the first to upvote your request back in March 👍
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Upvoted Greg @GrayMotion , Also upvoted Mike's @Triem23 request.
I would love ibl in Hitfilm... where the image casting lite... also casts shadows. 😊 I'd love it I tell ya. 😀