Making good looking lava in Hitfilm

So i have been looking at this tutorial

https://www.youtube.com/watch?v=mvC9kRfbajE

but some of the settings for the fractal noise is not in hitfilm how would you guys do it?

Comments

  • tddavis
    tddavis Posts: 5,226 Expert

    @danilkp1234 I watched just first part of this really quick and got a fair looking fractal noise using the cooling lava preset and a couple of tweaks to other settings.  I was in a rush to get over to watch the grandkids so I didn't get to the part of missing settings.  What exactly is missing for you?  I do think this would be a lot easier with Blender though, but realize not everyone wants to invest in that learning curve :)

  • @tddavis i made some good looking lava but it looks better with a glow effect applied by the edges are now weird looking and very rough 

    you can see that their is some small amount of orange around the edges 

  • tddavis
    tddavis Posts: 5,226 Expert

    @danilkp1234 I think that may be because the glow effect applies to the whole plane that the effect is applied to even the transparent areas.  Not sure if you could use a set matte effect to limit it only to the lava areas.  @FilmSensei might know because he uses it a lot and I have heard him talk about it in tutorials.  One thing I would try if I was working on it would be to trade the glow effect for a gleam effect and see what results it got, but that's is just how I would experiment without be up on set matte.

  • Triem23
    Triem23 Posts: 20,299 Power User

    @tddavis you're going to facepalm. 

    Put the glow on a grade layer above the planr, not ON the plane. 

  • @Triem23 Oh wow I am stupid just did that and... it worked

  • tddavis
    tddavis Posts: 5,226 Expert

    @Triem23 D'oh!  Facepalm, indeed. I've got to remember that!

  • Triem23
    Triem23 Posts: 20,299 Power User

    @danilkp1234 @tddavis

    It's important to understand that Hitfilm effects can't extend past the actual borders of the plane. Think of a plane layer like a sheet of paper. You can draw anything on it, but the drawing ends at the edge of the sheet. 

    But a grade layer forces a render then adds effects - basically adding effects to all layers under.