Blender/Mocap Trouble

HeySiriHeySiri Website User Posts: 380

Not related to FXHome but there are lots of helpful people on these forums so I figured I'd take a shot. 

So I downloaded a sci-fi armor model online and when I imported it the rig looks like this:


I’m using NI-Mate mocap for my project so I’ve been having trouble with lining up this skeleton with my mocap data. How can I either adjust the mesh’s rig to look more like a traditional rig or parent it as is to my mocap data?


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