[ANSWERED] Baffled by bottom cut off during camera fly-through
This has got to be an easy answer for experience 3D compositors.
I am creating an animation for a colleague. I did a test pan draft and viewed it, then spent an hour trying to figure out why and how I screwed up where a certain portion ends up getting cut off. It appears to intersect a plane, and is only briefly as my Y and Z positions get large.
Roughly 2/3 the way in you can see the camera pull out and somehow I've introduced a lower boundary.
In fact, if someone would be respectful to the ownership of the project, I could post the project and an experienced person might spot something I can't figure out.
I will also note that I should have scale the project about 5 times larger as a smaller object gets blocky when zoomed in.
It is a 4K project rendered in 1080.