I've been toying with this idea for a while and just found a clip for doing it in AE. I'm trying to do the same thing in HF but just a little stuck atm
Any help on this one would be great thanks
update on what i've tried.
I've set a layer on the X axis and one on the Z axis (i'm just using a still to work this out so it won't be perfect)
the one along the Z axis has a Key (luminance) using it as a Matte black and white (which may or may not work the way i want in this case) set the layer blend to Screen to remove the black.
placed a light in the shot and 2 planes. one on the ground, one to where the shadow is meant to fall...
but i'm getting no shadow.
Check the material properties on the shadow-receiving planes. There are toggles that determine whether or not those items receive shadows. Also check that the keyed layer is set to cast shadows.
Mod edit: Also make certain Cast Shadows is turned on in the light layer, and make certain your preview Quality Settings are at "Full." FilmSensei has a video for that. (Triem23)
ok checked them... no idea what i'm doing wrong.
going to try the method in this clip and see how i go... guess i'll need to work on the other method in case i need it.
would be nice to see if it could be done in hitfilm
Our tutorial on lighting and shadows actually uses a green screen clip, and shows exactly how it works.
Thanks heaps Axel. I'd forgotten about this clip. I'd been trying different things without the actual basics.
Yup that sorted the problem. might need a little more help at some point but for now that'll get me going thanks heaps