Orange Pekoe: yeah, the movements for the follow shot were animated by hand, some of them I think had a feel of the orb "leading" the camera, which was the idea, whereas other times I got a bit lazy with the keyframing....I would love to add that lingering trail to the comp as you suggested, I just need to figure out the best way to achieve it as the orb effect is contained inside a sphere in it's own comp layer, so all "3d" movements towards and away from the camera were done with scale rather than z axis movements....I need to play with the software a bit more and get familiar with it's capabilities...so far, I'm loving what it can do.
From the sounds of things, it seems you have a fairly good understanding of the mechanics How you create your lingering trail will largely be affected by what you want the sphere / orb effect to affect in terms of the inner particles. One possible way to go about this could be:Create your emitter - spewing out particles in a 360 degree fashion as it is nowCreate true 3D movements - movement by the emitter will cause the particles to form a trailCreate a 3D point layer - parent + center it on your emitter (or look at the missile with light flare tutorial - same concept)Now once you're happy with the movements and trailing particles you have a few options:If you do not want the inner particles (right at the emitter) affected by the orb / sphere effects, - create the outer orb shell separately (don't apply it to your particle simulator layer) and then parent that to the point layer you created. If you do, I'd suggest creating another emitter (as you've already done in the original video) - adjust the life time of the particles so they don't last as long recreate the same effect you've already done and then parent that to the point layer.The latter suggestion requires two particle systems with only one affected by the sphere effect. With a few blending tweaks and particle property adjustments these should blend together nicely and give off both the effect you currently have as well as the particle trail that works in 3D space.
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