What is this shadow? (Particle Simulator)
I noticed something I don't understand and I stripped the relevant comp into a separate project to demo here.
I am seeing a shadow(?) of some kind in the camera looking at a particle sim render. The emitter is a layer emitter (3D) using Alpha. The particle sim layer is 2D. The layer emitter is an atomic particle layer using a fractal setting to create a wiggly line to use for the layer emitter.
In this following video (1:30 long) I show the shadow. I looks like a flying saucer. Strange description but what the heck. It is always in the same position of the camera view. I rotate the camera around to demo. I show active camera and perspective view. I show a little bit of the particle sim settings used.
Here is a ZIP of the project for any interested in investigating. The project was created with Hitfilm Pro 8.1.
Windows 10 (1803), 16GB ram, GTX 1080 (driver 397.64)