How will Apple dropping OpenGL affect Mac users of HitFilm?
I didn't watch Apple's WWDC presentation, but saw a comment on Twitter from Blender's top dog, Ton Roosendaal, that the newest OS update will mark the start of Apple's official move away from OpenGL as they push/encourage developers to support Metal instead.
"Listed in the developer release notes for both iOS and macOS, Apple is deprecating support for what are now their legacy graphics and compute APIs: OpenGL, OpenGL ES, and OpenCL. Instead, Apple is strongly encouraging developers to use their proprietary Metal API, which has been available for a few years now."
How will this impact HitFilm's future on the Mac?