Particle Sim: Moving detractor force mask camera-tracked
Has anyone discovered how to use a mask layer for a force and tracked it to a camera move.
I have a VFX that are particle system bees, but I want to keep the bees away from the tracked subjects face. There doesn't seem to be a way to specify a mask in another tracked (parented) layer to do this. Masks for forces seem to b e localized to the particle system and force and have to be keyframed manually to follow.
I don't think a deflector will work in this case which it seems you can specify a layer mask.