3D model with particle

ufobye30
ufobye30 Website User Posts: 1
Excuse me
How to make particle  fall down on my 3D model surface??

Comments

  • StormyKnight
    StormyKnight Moderator, Website User, Ambassador, Imerge Beta Tester, HitFilm Beta Tester Posts: 2,728 Ambassador
    Here is a tutorial that can help you out. If you are not sure how to use the particle simulator, go to the support page and type in "particle" in the search box. There are a whole bunch of tutorials from beginner to advanced that cover various techniques to achieve what you want to do. Hope this helps. :)
     http://youtu.be/40Dy7xgz86c
  • Spielberg
    Spielberg Website User Posts: 49
    It would be pretty convenient, though, if the 3D model's surfaces acted as deflectors
  • CalebK
    CalebK Website User Posts: 435
    Hey the tutorial people always say this when their doing the tutorials.
    "its not so much as creating a simulation, but an illusion" in most cases squares and spheres or a 2d layer extended to infinity in the x axis
  • Triem23
    Triem23 Moderator Moderator, Website User, Ambassador, Imerge Beta Tester, HitFilm Beta Tester Posts: 18,951 Ambassador
    http://youtu.be/NBPsS5XyB0w
    Models don't act as deflectors (yet), but you can use any plane layer as a deflector, so one could arrange some planes to roughly cover the model, and parent the deflector layers to the same motion path as the model. Yes, it takes time to set up correctly, but it does work. Check out the tutorial link. In this case, Simon's attached his layers to follow video, but the principle is the same.
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