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C0ke_c4t1009
C0ke_c4t1009 Posts: 19 Enthusiast
edited May 2019 in General

Comments

  • Stargazer54
    Stargazer54 Posts: 3,900 Ambassador

    Basic diff is AE is subscription based - you quit paying and your software quits working.

    HF is pay for what you want and you keep the software.  If you don't want the next upgrade, then no problem.  It keeps running as the version you have and you edit and motion graphics along as long as you want. 

    If a new feature release comes along you like, then pay for the upgrade then.  Otherwise, keep your money in your pocket and use HF as is.  The software keeps  running.

  • [Deleted User]
    [Deleted User] Posts: 1,994 Just Starting Out
    edited November 2017

     If it makes you feel better, I use: 

    Premiere, After Effects, Audition, , Photoshop, DaVinci Resolve, Reaper HitFilm Express

    Different tools for different purposes.

    I despise Adobe's subscription service, but I can afford to pay like I do with Netflix, Spotify, etc. It's not an issue for me, but I think comparing is fair. You should never be worried about mentioning other software on this forum. 

    On the topic of After Effects, it does some things better than HitFilm, and some things worse, because the plugins you need are not free for After Effects @Triem23 has got a comparison somewhere, though it might be outdated because both programs are constantly evolving...

    This may be very inspirational for you. Just click play on the video below, and play from 44:20 to 46:00 : 

  • Triem23
    Triem23 Posts: 20,298 Power User

    @CNK I'd have to find it, but I'd say the gap is narrowing in regards to Hitfilm's relative weakness, while its advantages continue to grow. Especially in 3D work, where Ae would need a core re-write to have unified 3D space with 3D media, models and particles interacting without plug-ins costing twice what Hitfilm does and messing around with occlusion layers. 

    Ae's primary advantage is in Expressions now, but those new and sexy Behaviors are starting to chip away at that. The last Beta version of Hitfilm Pro I had the opportunity to use (and based my review/first look on) only had two of the Behavior types. The others all went live in the last month, so the team might continue to add more of these. 

    Behaviors was something @JoshDaviesCEO mentioned to me in personal conversation in 2016, so that's a function I'm particularly excited to see implemented. At the time I couldn't visualize how it would work, but that year or two of development really paid off! It's a wonderfully Hitfilm way to take a very complex concept and make it easily accessible with minimal experimentation, and has real potential to make complex scripting operations seem clunky and primitive. Why key in a long stream of code when one can just drag, drop and twiddle some sliders? Josh, I just begin to understand why you were so excited about this, but, dammit, now I have to do a "How to Animate EVERYTHING, part 4" tutorial!