I've watched this video :
I would like to learn how to get blank composite shots to apply to images in order to create a slide show and speedup the process, avoiding to reset the values for each image
Video is set to private, we can't see it.
Never mind, I'm running on three cylinders today.
Duh! Go to Vimeo.
You do what "Max" did. Create a Composite Shot for each media holder, add media so you can see what you're doing, load the embedded comps into your main comp, build your animation, then delete the media files and save the project.
Once you reload the project via Add Composite Shot, drag media into each Media Holder Composite Shot and you're done.
Another option is to build your slideshow and save it with media. By right-clicking a media file in the Media Panel and selecting "Relink" you can replace an existing media file with a new one.
I have a super-basic 10-image slideshow preset you can download for free from the Hitfilm Preset Marketplace.
This tutorial talks a lot about media management in Hitfilm, including relinking files, and a short discussion of templates.
That video explains it pretty well.
He is using embedded composite shots. That way, you animate the composite instead of each image. Finally, you save the main comp with the embedded comps as a file (HitFilm can save HFCS or HitFilm Composite Shots) and use them in other projects.
Then all you have to do is place the images, video, or any media in those composite shots, as they work as containers.
Here is the schematic view of the process
Hey, that's me!
@inScapeDigital sounded like you. Did someone steal your video, or do you have a Vimeo account under another name?
@Triem23 Max hired me to make the templates and the tutorials.
@inScapeDigital then all is well.
Thank you so much to everyone. I will pdf this thread since it's a tutorial itself.
Ok, this is my first attempt:
What am I missing, to make it like Max?
I mean: how do I create an empty holder keeping the settings?
The issue here is you applied the scaling to the original media, then deleted it. That's where the scaling had been stored.
Now, I don't know what other photo editing software you may have, but you have some options.
1) don't delete the original media, but use "Relink" as described above. This will maintain scaling and effects on the relinked media. The only disadvantage is, if the replacement media is a different size from the original media you'll have to rescale.
2) create your Composite Shot at the original media size, then scale the COMPOSITE SHOT once it's embedded in your main comp. Again, the disadvantage is that if the replacement media is a different size as the original media you'll have to rescale the media in its Composite Shot.
3) ignore 1 and 2. The slideshow animation is what takes forever. Rescaling new media is fast, and you still save lots of time with preset animation.
4) if you have other photo editing software, use that to batch resize your pics to the same dimensions before import. Then you can set one scale and never have to worry about a mismatch.
Also, if you're creating a slideshow with multiple pieces of media and multiple media holders, save it as a PROJECT, not a Composite Shot. If Comp Shot A has embedded Comp Shot B and you save Comp A as a Composite Shot, you just lost B. Save as Composite Shot doesn't save embedded comps. Projects can be imported via the Import Composite Shot menu and retain all embedded comps. Just make your final animation a Composite Shot because Editor Timelines don't import via Import Composite Shot.
Btw, if you click the Star icon at the top of a thread, it's bookmarked. You can find your bookmarked threads by clicking the bookmark icon/word at the bottom of this page.
Quotation from above:
"You do what "Max" did. Create a Composite Shot for each media holder, add media so you can see what you're doing, load the embedded comps into your main comp, build your animation, then delete the media files and save the project.
Once you reload the project via Add Composite Shot, drag media into each Media Holder Composite Shot and you're done. "
My purpose is this:
I have 50 images of the same size
I want to create 3 comps holders
Then create a slideshow with 50 pics and assign the 1 or 2 or 3 behaviour at my leisure.Max's video shows that it is possible to import empty comps and embedded comps and reuse them to create a slideshow with several movements.
Now I would like to know how to create empty comps and how to create embedded comps.
I fear I need a step by step advise or at least to pinpoint a manual. In the online help I found few lines about.
Thanks in advance
P.S. I just found 'import composite shot' , cannot find the 'add composite shot'
I'm going to tag @inScapeDigital as he is the actual creator of the video you're referencing (Javert, I assume it was work for hire, since you didn't put your name on it.).
Also,the tutorial *I* am working on this week is Composite Shots, and, with a 10-page, 8,000 word OUTLINE, I'm just already done with this topic for the week. :-)
Besides, I've already answered the original question twice, so, obviously my explanation isn't the right way to explain things to sduccio. You create an embedded Composite Shot by dragging one Composite Shot inside another. That's it. It's that simple. You create an empty Composite Shot by creating a Composite Shot, and not putting anything in it. That's it. It's that simple.
In the last reply it's more clear to me.
I'm sorry I could not understand before.
I have understood. It works fine.
Thank you and apologizes
Sduccio no need to apologize to me. Different teachers explain things in different ways and different students learn in different ways. :-) I genuinely thought that my way of explaining wasn't working for you and that Inscape's different approach would work better. :-)
Glad you figured it out and your slideshow is doing what you want. :-)
You are so right there. I about failed high school Chem and physics but different teachers in college could get the info in my head so I could grasp it and I got an A in both.
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