How I use HitFilm these days / Comic Book Creation
For a long time I was mainly using HitFilm to assist with my stopmotion lego projects which were great fun to do and couldn;t have been done without HitFilm (or VisionLab back in the day). After a while though I started concentrating on using Daz Studio and Vue but combining with Hitfilm to create art. I've been lucky in that a couple of my images have ended up being printed in the UK mag 3D Artist but about 3 years ago a writer who was familiar with my work suggested that I should combine the style of art I was working on with his writing to create comics and something a bit different. We stayed in contact and he wrote out a story that we both thought could be a real showcase for the style. After a few weeks we both decided to collaborate for the duration of the project.
The idea in part came about because we were using tablets more for reading comic books and thought that a digital art based comic,when not rendered overly realistic, could look fantastic on today's tablets and mobile phones.
We started work on an original series of characters who would later interact with real historical people and characters of myth and legends. After my colleague wrote the first three issues we realised the immensity of this project so we decided to scale down a little and concentrate on one character to set the foundation for the story and roll it out in phases.
I'm happy to say that after months of re-writes, rendering, re‑rendering and even re-re-rendering we finally compiled the first issue of the mini-series "Twilight of the Gods - Medusa". We launched (very quietly) on Amazon last month and over the past few weeks have been toiling away creating our social media platforms and some promotional material. We also have been working on further issues and also have a Kickstarter due to release in the next few days.
We've used Daz Studio extensively along with Vue to create the 360 panoramic skies and composited in Photoshop and/or Hitfilm (when additional special effects were needed). The Particle Effects engine, Lightning, Light Wrap, 3D Text and colour correction tools have all been a massive help in creating what we've been working on
We're delighted to be able to finally tell people about this and also show artwork from it, especially here, a community I have really enjoyed interacting with over the years.
I've included a couple of links to our Amazon pages for you to have a look at if you're interested! Any help we can get through our social networking channels is hugely appreciated.
Thank you for looking and reading this huge thread!