Yes, are going to need skin as thick as thieves when critiquing each other. I want everyone to know I respect them greatly. My first observation is that Sip has turned from a fun futurama ship to more of a battle star galatica ship. Since it is our main character I wish it would be more of a character like it was & less of a spaceship. However, I am easy, & I can go with either. Plus, the present Sip can have character added to it.My 2nd observation is the moon has too many polys. Do we want the moon to have more polys than the spaceship? I could be completely wrong here on both accounts so please forgive me if I sound accusatory or worse.I also think we should not be doing other people's work. If you want something different ask the person who is doing it. Don't fix after the fact. If denied by the person, it is the director's call, so ask the director to tell the person the request.As animator I do not want to waste time animating objects over & over again because they keep changing. I know we can scale, but in past projects too much scaling can cause all sort of problems from shadow glitches to perceived speed, acceleration & all the inbetweens.
You are right about SIP turning into a ship. That's artistic choice that I have to consider abit now. I want to keep something "humane" with it but still develop that into a more realistic.Also, critique is the only way to develop. I'm used to direct feedback @ it's wanted! I hope everyone else also has this ability to understand that the critique is only to make things better, when used properly. At the same time I want that everyone enjoys doing this project, so feedback should be friendly! the Moon has really alot of polys. But I don't think that will be an issue. It can be remeshed to be lower-quality if needed. It also can be rendered as a billboard.The SIP won't change it's scale, that's for certain. Even if we make completely new model, it's easy to preserve the scale. I will do a proxy Agro also, so that can be used. Let's decide now; don't change the scale of object even if its completely redone. Planets are easy, just use primitive ball before you get the actual model. You're right on jobs, you do only what you're assigned to do. BUT there's always possibility to help others. Just consult me, and we will sort it out! Just no doing without asking.
This is the first film where I haven't actually seen footage before creating audio tracks for it.
Hey guys, in case you missed it in my earlier post. I created a excel sheet and put it in the dropbox docs that all of us can maintain ourselves, you are free to enhance it, split content on multiple tabs/sheets, etc etc. Also fill in [country code] like mine would be [NL], would be cool to know how international this team exactly is. B-)
For this first project I've been championing keeping it basic because there's going to be a lot of work that needs to be done. Instead of a bunch of programs I thought it was best to keep it to hitfilm mainly because its easy to distribute the work. Like having someone handle the background scenery while someone who a has a sturdy system handles lighting. That way if someone is lagging on their work its easier to bolster their work with support. Like I feel bad sitting here idling on this project because I don't have blender. I was going to convert the blender model to 3ds so I could bring it in to Hitfilm and start roughing out the basics but not having or knowing blender already put a hold on my plans. Theres going to be a lot of fine touches needed to help really this be stunning. I wish I had kept the first version of this blood cell project I had worked on and the final version.
- My first thought about workflow was to stay mainly inside hitfilm.But, that ascended as we managed to pull that camera export & also animation curves into hitfilm from blender. It would be a foolish thing not to take advantage of it, even if it presents some more work; the quality of blender rendering is way beyond of HF ofc. So, we'll be animating and rendering 3D models straight from blender and compositing into HF.If you want to help on other aspects than editing, just PM me and we'll see how to approach things.. For example, scenery will be made in hitfilm all the way, and we need a scenery artist yet. - Simon K Jones, you have great ideas about SIP, thanks!