Wide Establishing shot slow circling the platform.When the ships engines sound like they would take off it would be a medium shot showing the cockpit but under the wing you would see the cloud which is dispersing space.As the cloud dissipates and the ship is floating for a couple seconds the camera is in front of the ship and you can see a sun off in the distance casting light over the model. Cut to behind the ship as the engines are pushing the ship forward following it as it pushes towards the end of the platform The camera stops moving near the end of the platform as the ship goes over the edge and drops towards the planet below.Cut to a extreme wideshot showing the platform and the planet and the ship just looking small. Probably a particle effect beginning around the ship showing it heating up in the atmosphere of the planet.Cut to medium long shot of the camera going parallel to the ship as it heads to the planet. You see the ship pulling up and away as the camera still is falling into the planet.Cut to a wide shot of the planet with the ship coming around the planet towards the camera.Cut to a medium shot of the side of the ship that circles around to behind the camera showing the cloud and the blue planet in the distance. THe camera stops following the ship as the ship continuesCut to the ship entering the clouds
It seems that Vue can export scenes, but not the whole ecosystems. That means we cannot use it at least fully. If we animate things in hitfilm, it cannot export it's 3D camera information, we cannot import that into Vue for animating the scene as we wish in hitfilm.It maybe possible to create the Camera animation in Vue, then export the camera to hitfilm as camera tracking data, render the Vue scenery in vue, import that as a clip into hitfilm and finally composit in hitfilm as usual.The problem is, this seems to be quite complicated, if you don't handle Vue, we can't use it at this time. It is quite easy to create for example simplified "3D-scenery" with some planelayers presenting the depth. I mean photoshopping the scenery from real scenerypictures, and creating everything needed straigthly into those plain images. Those combined into fog and particleclouds and stuff will result in a great looking scenes with a 3D depth. Maybe the closest things should be modeled into real 3D-objects, but anything more far away will work nicely with planes.
MJ, thanks for the insight. It must've been a painful experience. As I see it, my script is quite short, so it's possible to do. I don't underestimate the work needed; There will be a lot. Storyboard reveals quite much as I get it done. Let's combine great visuals into this short scene, and it will be great! At this point as I'm creating a workflow, I need to know software that you guys use. And use it only if you are certain it fits into this project.- Editing software, that's the choice of the editor.- 3D modeling tools, blender is a great option.- Also, GIMP/photoshop style painting program is needed.- SoundFX and music. If Kyre Peters can help with this, it's his choice what software to use.You can use whatever you want and can, as long as they can be used with Hitfilm. We will be using Hitfilm for THE software for compositing, animating, grading etc. That's why everything must be compatible with Hitfilm.And that is simply because Hitfilm is so fast to use, but also, rendering stuff is really really fast. I haven't seen a program that can export H.264 so fast. ever. These features allow us to work as efficiently as possible without spending time rendering for hours.