Using a Steam Controller as a jog/shuttle device for editing
So here's something interesting/exciting.
I've had a Steam Controller for a while now. It's a quirky device designed by Valve for use in games. The concept was to make a controller that would work for ANY game, including ones not designed for controllers - like PC strategy games which traditionally use the mouse and a MILLION keyboard shortcuts. I wrote about it in a general sense over here.
Yesterday I realised that the device might work as a custom jog/shuttle-type controller for editing software. When I got home I experimented with setting it up for use in HitFilm.
I'm going to have a full blog post and video about this, but suffice to say that early impressions are very positive. It works far better than I'd expected. Rather than being a novelty curio, this thing has the potential to be actively useful.
So far I've got analogue-feeling playhead movement (which feels GREAT, slinging the playhead around), variable forward/backward playback, copy/paste/duplicate commands and all the editing tools mapped onto the controller.
Where it gets really cool is that the controller also functions as a high accuracy mouse, at the same time as doing all this other stuff. This means that it's not just doing a wonky impression of a Contour product - it's actually replacing your entire keyboard/mouse setup, plus a jog/shuttle, into one neat hand-held device. I don't need to swap between control devices at all.
An important detail is that the Steam Controller is $50 / £40. Which is a pretty nice price.
Anyway, it's promising and fun stuff. More soon.