Model surface geometry to texture
Entering into a sector I did never approached, I got a 6M poly model with no textures, want to prepare it both for HF and web usage.
Reduced to 25k poly I want to convert the surface geometry of the high poly into a texture .
Since HF is compared with game engines I did look at various tools used here for the same goal, appear the task is called "texture bake" or "render to texture" if I good understand
Any experience / suggestions in approaching this activity?