HitFilm City - New update Booooom
In light of @SimonKJones recent hint for (update 3) I have decided to carry on with the project that I'd abandoned due to the amount of counter productive modelling techniques to eliminate model spasm (Z -Fighting)/ Clip overlord or what ever one would like to call it
The Video Co-Pilot city is a nice bit of kit However, it doesn't take full advantages of the texture systems that we now have in 4Pro.
The aim will be to get the City to look as photo real as possible, to react as nicely as you would expect with the new Fresnel and Roughness settings, to have the optimised ability to handle a large quantity under particle dispersion, AO, Motion blur and shadowing with out being a Huge strain for gl overhead,
The thing is, is it something you guys would want? for as long as I know that it's something that would be needed/used by the Community then I'd happily put them on the market,
As apart of one of the tutorials in the near future, I have a few actors in to help with the demonstration, it's a very short mini film that demonstrates some new 3Dimensional energy dispersion effects that are created from procedural emission, the film will be a Dragon Ball Z short so that's a clue to the effects that will be involved and the City will be featured as a part advertisement.
So, What do you reckon?