Wow i couldn't even begin to render the project file.... is their a way i can see most of the effect without killing my computer? Im on quarter render. Also would you be ok if i used this ball as an object/projectile in movies? Of course i would change something on it so i wasn't completely copying... and id give you credit.Thankyou so much for the breakdown... maybe its the add feature that makes yours look so epic!
Yeah, that's a pretty intense atomic effect. Lowering the number of particles and/or turning off motion blur makes it render faster, obviously, for anybody struggling.
What type of computer are you running :S....Took a bit to try and adjust all the settings down to something manageable. Picked up some really useful techniques you used. Thank you very much for sharing your project file!Motion blur just brings my computer to a crawl lol....
These tests are great!
Null, do you know if it's possible to add a texture to the particles using atomic particles similar to what can be done with the particle simulator?Your recent video has a very organic feel to it, it reminds me of fireflys.
Thanks!You definitely can. Its in the Particle Appearance setting. First you set the Shape setting to Layer and then the Source setting to the layer that has the texture you want to use.
Excellent! Thank you!
Experiment 16 looks great! Very serene!OP, you can use an animated texture source for atomic as Null noted. Your limitations are that atomic has a maximum particle size of 100, and atomic particles always billboard, but if you look on the Movie Wall, Axel Wilkenson did a Walter Mittty-esque "birds forming face" test using animated atomic particles, and I did a quick test using atomic particles to make 400 clones of a dancing girl.
Excellent! Thank you!
What do you mean by billboard? The dancing clones looked quite good, it's similar to what I have in mind... soo many techniques to play with >.<
He means that the texture will always face the camera, even if you are rotating the camera around the effect.
[quote name="Orange Pekoe" post="40431" timestamp="1395159234"]Excellent! What do you mean by billboard? The dancing clones looked quite good, it's similar to what I have in mind... soo many techniques to play with >.@OP, I get to tease you for a moment. You're a master of the particle system, surely you've noticed the "billboard" checkbox in the "Particle System >Appearance" group? ;-)Yeah, as Null said, billboarding auto-rotates an element to face the camera. In the main particle sim you can toggle billboarding off, but in Atomic, you can't. You can also set 3D layers to billboard--which can be useful for many animations.@Null: in experiment 16 the red background. Is that just a gradient on a 3D plane set back away from the camera and scaled up? It looks like it's getting parallax, but that could be an illusion from the moving particles.
Haha! Of course I went and checked it out right after reading this lol... For whatever reason I just hadn't played with or noticed that setting which is odd cause I just can't put the particle simulator down hahaha!Thanks Triem and Null for the explanation!
@Null: in experiment 16 the red background. Is that just a gradient on a 3D plane set back away from the camera and scaled up? It looks like it's getting parallax, but that could be an illusion from the moving particles.
Yep, its just a 2d plane with a subtle circle grade.
New atomic particles experiment. Kind of looks like a space portal.https://vimeo.com/90135565
New atomic particles experiment. Kind of looks like a space portal.
Heh- I thought it looked like a "null unit" of some kind. ) Great job!
Null Unit, I just saw this and totally thought about your tutorial! The Ryu teaser for Street Fighter in Machinima.
Nice! I've seen that, but not for a long time. I didn't realize that the energy balls looked so similar. The funny thing is that I did mention that I played Street Fighter 2 obsessively with my friends back in the 1990's in the tutorial, but I edited it out.
Awesome, thanks for posting.