advice tips needed for effect set yourself on fire and burn to skeleton.

madmikemadmike Website User Posts: 135
Hi, Guys I have a scene in a little project im working on. Basically my character is set on fire and reduced to nothing but bone. Now I have the skeleton layer and the layer of myself and i was going to use shatterise and puppet in AE along with changing the opacity in keyframes and using fire effect. What id really like to do is have the whole effect completed in Hitfilm. Any suggestions? two layers of footage green screen me and skeleton on grass.

Comments

  • SimonKJonesSimonKJones Moderator Website User, HitFilm Beta Tester Posts: 4,450 Enthusiast
    I've been very pleased with HitFilm's fire effect. Here's a video I made a while back:

    Do you want to show the body melting and revealing the skeleton? That's going to be pretty tricky - I'm not sure even shatterise in AE will look quite right.
    What I'd probably do myself would be to sculpt some kind of waxy miniature body (well, I'd ask my prop building friends to do it...), and then actually melt that with a real flame. Composite that with the real version of you and the skeleton and you're going to get a much better 'melty' look. I'm thinking a bit of the melty faces at the end of Raiders of the Lost Ark. :)
  • madmikemadmike Website User Posts: 135
    I applied the chromenator effect to the human layer and lowered the opacity gradually to reveal the skeleton layer. I played around and found that withe the fire and chromenator effect it looked like a melting skull. My skeletons full size im not melting him. maybe i could melt something else. I'm still working on it I will post what I have show far shortly still a work in progess
  • SimonKJonesSimonKJones Moderator Website User, HitFilm Beta Tester Posts: 4,450 Enthusiast
    Look forward to seeing it.
  • madmikemadmike Website User Posts: 135

    Ignore the moving bone lol
    any suggestions
  • NuttyBananaNuttyBanana Website User Posts: 151
    It works quite well up until the person fades off at the end. I'd maybe try some displacement or something to give it a melting effect, nothing too harsh though otherwise it will probably look silly.
    And rather than just fading the person off, maybe try doing a few animated mask to make it look more like it burns away. I'm sure some well placed circle masks would pull it off so hopefully there's not too much work involved with the masking.
  • madmikemadmike Website User Posts: 135
    edited March 2012
    i could try that theres already two human layers a layer underneath for the skull, for the body, and then the left arm (which positioning was out on).
    The clip was only meant to be 15 seconds long so you wouldnt see the full skeleton on its own at the end of the clip. I forgot to select work area.
  • madmikemadmike Website User Posts: 135
    Hmm would it be worth adding my eyes over the footage and making them bulge and pop? Sounds complicated but would be fun trying.
  • LinkedPicturesLinkedPictures Website User Posts: 150
    Also, the fire abruptly stops for some reason, change that definitely.
  • madmikemadmike Website User Posts: 135
    LinkedPictures, The fire stops because thats where the work area and clip should have ended
  • madmikemadmike Website User Posts: 135

    This is the lenghth the clip should have been. Ive added a mask to an extra human layer around half the face. and some displacement.
  • NullUnitNullUnit Website User Posts: 791 Just Starting Out
    This has a really cool stylized look to it. I think its progressing in the right direction. I would mask the procedural fire so that it envelopes the person a little more, though.
  • madmikemadmike Website User Posts: 135
    Thanks Darth Ill Im still not happy with it. Theres already a mask around the fire. Not sure what you mean?
  • AxelWilkinsonAxelWilkinson Staff Administrator, Imerge Beta Tester, HitFilm Beta Tester Posts: 5,242 Staff
    I would change the scale of the flames, they seem much too big. I think what Darth Ill is noticing is that the flames around the head are very difficult to see when the head turns read, due to the blend mode used. Try adding some more dark, charred areas to the underlayer, and the flames should stand out better. Also there seems to be some sort of smoke ball right below the guy's neck that obscures the flames a bit; maybe the smoke should disperse a bit more?
  • madmikemadmike Website User Posts: 135
    The mask was far to to big I have changed that now so shouldnt get the high flames that appeared at times. will lower the depth of the smoke. would that do the trick?
    Yep lowered it looks better. I think I may have solved the flames around the head.
    How do you mean add dark, charred layes to the underlayer? I could add a png file with cracks to slowly appear with a mask around it?
  • AxelWilkinsonAxelWilkinson Staff Administrator, Imerge Beta Tester, HitFilm Beta Tester Posts: 5,242 Staff
    edited March 2012
    Yeah, that would be one way to do it. I'd also consider reducing the saturation of the background a whole bunch, as that grass is really bright, unnatural, and distracting.
    Also, are you using the Screen or Add blend mode? I'd recommend Add if you aren't using it already.
  • madmikemadmike Website User Posts: 135
    I'm using Screen which was the defualt c hanging it to add just made me lose all the detail.
  • AxelWilkinsonAxelWilkinson Staff Administrator, Imerge Beta Tester, HitFilm Beta Tester Posts: 5,242 Staff
    Yeah, I personally prefer to use Add, then adjust the colors to get the appearance I am after. I don;t find screen to be bright enough for flames, but my way isn't necessarily the right way for you to approach it. If screen works better for you, then stick with it.
  • madmikemadmike Website User Posts: 135
    In the past I have used add. I(m going to find some cracks on my computer and add that to the shot. then ill post an update. Its more of a high energy blast from a hand than literally standard fire. The shot before would show the blast coming from other persons hand. Cheers for the advice guys update to follow shortly
  • madmikemadmike Website User Posts: 135
  • AzulonsAssassinAzulonsAssassin Website User Posts: 109 Enthusiast
    Very nice. Two things you could mabey do: the flames turn clear near the head at one point, and maybe blacken the body as it burns. And possibly the skeleton to give it a charred look.
  • madmikemadmike Website User Posts: 135
    Yeah I think maybe I need some flames on the skeleton layer at the end when the human layer ends , I dont really want to much black or charring as I want the bloody corpse look. Maybe some kind of speckly effect would work
  • GrisbyGrisby Website User Posts: 299 Just Starting Out
    edited March 2012
    Sorry... it just looks ridiculous... even in the 1960's Hammer Film got better Effects WITHOUT Software... please give it another Try, but throw that feces away as far as possible...
    And no, i really dont want to hurt... but it's better for you, if someone tells you the Truth. The "Burning Man" is very hard to create without a real Stuntmen... i would love to see an good Tutorial about it, cause i tried it too some Times... and it didnt worked with VisonLab or Hitfilm in that Quality, I would expect in a Movie... every Fire-Effects are hard to create - time for some good Tut's about that, FxHome! ;-)
    Greetings,
    Chris
  • madmikemadmike Website User Posts: 135
    I don't have a real stuntman. And I dont think its a pile of what you said, but that's your opinion. thankyou for your input
  • SimonKJonesSimonKJones Moderator Website User, HitFilm Beta Tester Posts: 4,450 Enthusiast
    I'd still suggest burning an actual model of some sort, then combining that with some compositing. In the BBQ short I posted on the previous page we did a real burn with a stuntman, combined with CG flame created in HitFilm. That way there was realistic reference and it was possible to blend the two together so that it wasn't entirely obvious where the real flame and the CG flame mixed.
  • GrisbyGrisby Website User Posts: 299 Just Starting Out
    @ madmike: of course you dont... I do not either, that was a Problem in some Shots...
    But Simon's Post says it, I'm afraid...
    @ Simon: but some other Flame-Tut's would really be interesting, I have also Problems with Flames in General... I think, it's better to use real Flames as a Prop, i never get it worked realistic with CGI-Flames, but I'm sure, the Hitfilm-Team has some cool Tips... :-)
  • DianetixDianetix Website User Posts: 27
    @Madmike: I like the effect its cool you gave it a try.
    I may b able to help ya tho. My stepdad actually works in the industry, (really...no kidding! Thats why Im into making films :-)) and hes worked on many films including feature films.
    Hes whats called a special effects supervisor, and apart from the digital side of it he specialises in close-proximity blasts, pyrotechnic and fire-based special effects, which is what your effect is.
    If u want m8 and can have a talk to him and see if he would b willing to give u some advice or help u in some way. Just PM me and let me know ok. :-)
Sign In or Register to comment.