Choosing a font in the text options would allow a more personalization of the timecode effect
The ability to assign any object to a path through its "transform" properties (pick the path then it is automatically assigned to the path and can move along the path.
I find that the editor timeline can sometimes not play back in real time, but if we could put pieces into RAM then it would be easier to smooth out our edit
It would be awesome if we could get little red squiggly lines under misspelled words when entered using the text tool. Video is often a one-time thing. After it's uploaded to the Internet, it's done. There are few things that make you cringe more than noticing a typo after a video has gone public.
RAM preview should respect the timeline frame size settings. e.g. 1/2 resolution. Currently it always computes at full resolution. I am told "...RAM Preview frames are always rendered at the full resolution of the comp, so that they can be used for the Full-screen preview as well as the normal Viewer, and it doesn't need to be rendered multiple times at different resolutions."
This does not make sense. The mere existence of a full screen preview negates the performance advantages of 1/2 resolution usage. Full screen, or any preview window, should use the timeline resolution. If I set to 1/2 res it is for a reason. I want/need better performance. Full screen or not. Respect the user choice/selection for render size.
A RAM preview will playback in real time at any resolution but a full res render takes longer than a 1/2 res render (1/4 the pixels). So we are sitting and waiting longer, for the RAM preview to compute, to playback the video. Not good. Again, respect the timeline resolution choice.
Also 1/2 resolution quadruples (4x) the time that can be previewed with a given fixed amount of RAM. A nice choice/option for a user to have, to get the most out of their machine, even if preview render time is not an issue.
Low Frequency Oscillators (LFO) are well known tools in the audio world because they are mostly used to modulate the parameters of synthesizers, giving them life.
Hitfilm animate parameters using keyframes positioned in the timeline! Absolutely great!
But could LFO´s be implemented in Hitfilm to help animate parameters as well?
LFO´s don´t need to be timeline dependent, which means we could save some time, because there´s no need to create and drag keyframes in the timeline to reach the desired "effect speed". Just hook an LFO to a parameter, choose a waveform and and give it a value for the frequency.
LFO´s work with shapes - the waveforms. These waveforms can take any possible form, giving LFO´s the ability to modulate parameters in many possible ways. This might be a great way to get very organic results for parameter modulation. Modulating a parameter in a random fashion can also be achieved with LFO´s.
Parameter modulation using LFO´s can be made to be organic, machine like or absolutely random. Can visual generators benefit from these features?